;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* LEVEL 3: HOVERCRAFT EXPLODE AT BEACH ************************ ; ****************************** Sakura Helicopter ;-150 Create_Object, 1, "v_ag_nod_heli", 0, 0, 0, 0, -150 Create_Object, 1, "vxag_nod_heli", 0, 0, 0, 0, -150 Play_Animation, 1, "v_nod_heli.X1B_SakuraHeli",0 -790 ; ****************************** Exploding Vehicles -210 Create_Object, 4, "X1B_AG_xplosion", 0, 0, 0, 0, -210 Play_Animation, 4, "X1B_explosions.X1B_explosions",1 -225 Play_Audio, "SFX.M01_X1B_Explosions",4,"bn_ap3_Xplod1" -900 destroy_object, 4 ; ****************************** Orca_02 ;-129 Create_Object, 6, "V_AG_X1Borca", 0, 0, 0, 0 -129 Create_Object, 6, "VxAG_X1Borca", 0, 0, 0, 0 -129 Play_Animation, 6, "V_GDI_orca.X1B_orca_02",1 -351 destroy_object, 6 ; ****************************** Gunboat Destruct -490 Create_Object, 8, "X1B_GBoat_Sink", 0, 0, 0, 0, -490 Play_Animation, 8, "X1B_GBoat_Sink.X1B_GBoat_Sink",1 -490 Play_Audio, "SFX.Explosion_Ship_Sink",8,"GboatX_Box" -900 destroy_object, 8 ; ****************************** Gunboat -1 Create_Object, 9, "V_AG_X1bGBoat", 0, 0, 0, 0, -1 Play_Animation, 9, "V_GDI_GBoat.X1B_Gunboat",1 ;-1 Play_Audio, "SFX.gdi_Gunboat_run_01",9,"BN_Emitter" -491 destroy_object, 9 ; ****************************** Gunboat Missiles -170 Create_Object, 10, "X1B_AG_Missiles", 0, 0, 0, 0, -170 Play_Animation, 10, "X1B_missiles.X1B_missiles",1 -176 Play_Audio, "SFX.Missile_Launch_2second",10,"XO_missile_01" -198 Play_Audio, "SFX.Missile_Launch_2second",10,"XO_missile_02" -212 Play_Audio, "SFX.Missile_Launch_2second",10,"XO_missile_03" -260 Play_Audio, "SFX.Missile_Launch_6second",10,"XO_missile_04" -267 Play_Audio, "SFX.Missile_Launch_2second",10,"XO_missile_05" -293 Play_Audio, "SFX.Missile_Launch_2second",10,"XO_missile_06" -319 Play_Audio, "SFX.Missile_Launch_6second",10,"XO_missile_07" -349 Play_Audio, "SFX.Missile_Launch_6second",10,"XO_missile_08" -441 Play_Audio, "SFX.Missile_Launch_6second",10,"XO_missile_09" -550 destroy_object, 10 ; ****************************** Apache_Bones -10 Create_Object, 11, "X1B_Apache_5x", 0, 0, 0, 0, -10 Play_Animation, 11, "X1B_Apache_5x.X1B_Apache_5x",0 -262 destroy_object, 11 ; ****************************** Apache_01 ;-10 Create_Object, 12, "V_Nod_apache", 0, 0, 0, 0 -10 Create_Object, 12, "Vxag_Nod_apache", 0, 0, 0, 0 -10 Play_Animation, 12, "V_Nod_apache.V_Nod_apache",1 -10 Attach_to_bone, 12,11, "Bn_Apache_01" -262 destroy_object, 12 ; ****************************** Apache_02 ;-10 Create_Object, 13, "V_Nod_apache", 0, 0, 0, 0 -10 Create_Object, 13, "Vxag_Nod_apache", 0, 0, 0, 0 -10 Play_Animation, 13, "V_Nod_apache.V_Nod_apache",1 -10 Attach_to_bone, 13,11, "Bn_Apache_02" -252 destroy_object, 13 ; ****************************** Apache_03 ;-10 Create_Object, 14, "V_Nod_apache", 0, 0, 0, 0 -10 Create_Object, 14, "Vxag_Nod_apache", 0, 0, 0, 0 -10 Play_Animation, 14, "V_Nod_apache.V_Nod_apache",1 -10 Attach_to_bone, 14,11, "Bn_Apache_03" -226 destroy_object, 14