;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* LEVEL 2: Mammoth Delivery ************************ ; ****************************** Harness 1 -2 Create_Object, 1, "X2C_Harness_1", 0, 0, 0, 0, -2 Play_Animation, 1, "X2C_Harness_1.X2C_Harness_1",1 -1100 destroy_object, 1 ; ****************************** Harness 1 -2 Create_Object, 2, "X2C_Harness_2", 0, 0, 0, 0, -2 Play_Animation, 2, "X2C_Harness_2.X2C_Harness_2",1 -1100 destroy_object, 2 ; ****************************** Transport Trajectory 1 -2 Create_Object, 3, "X2C_trnspt_1", 0, 0, 0, 0, -2 Play_Animation, 3, "X2C_trnspt_1.X2C_trnspt_1",1 -1680 destroy_object, 3 ; ****************************** Transport 1 -2 Create_Object, 4, "V_GDI_Trnspt", 0, 0, 0, 0 -2 Play_Animation, 4, "V_GDI_Trnspt.V_GDI_Trnspt",1 -2 Attach_to_bone, 4,3, "Bn_Trajectory" -1680 destroy_object, 4 ; ****************************** Hovercraft Trajectory -2 Create_Object, 5, "X2C_Hover_Traj", 0, 0, 0, 0, -2 Play_Animation, 5, "X2C_Hover_Traj.X2C_Hover_A",1 -1000 Play_Animation, 5, "X2C_Hover_Traj.X2C_Hover_B",1 -1040 Play_Animation, 5, "X2C_Hover_Traj.X2C_Hover_C",1 -1940 destroy_object, 5 ; ****************************** Hovercraft -2 Create_Object, 6, "V_GDI_VCraft", 0, 0, 0, 0 -2 Play_Animation, 6, "V_GDI_VCraft.V_GDI_VCraft",1 -2 Attach_to_bone, 6,5, "Bn_Trajectory" ;-1940 destroy_object, 6 ; ****************************** Mammoth Trajectory -2 Create_Object, 7, "X2C_MMTank_Traj", 0, 0, 0, 0, -2 Play_Animation, 7, "X2C_MMTank_Traj.X2C_MMTank_A",1 -1000 Play_Animation, 7, "X2C_MMTank_Traj.X2C_MMTank_B",1 -1040 Play_Animation, 7, "X2C_MMTank_Traj.X2C_MMTank_C",1 ;-1940 destroy_object, 7 ; ****************************** Mammoth -2 Create_Real_Object, 8, "v_gdi_mammoth", 7, "BN_Trajectory" -2 Create_Object, 8, "v_gdi_mammoth", 0, 0, 0, 0 -2 Attach_to_bone, 8,7, "Bn_Trajectory" -2200 Attach_to_Bone, 8,-1,"BN_Trajectory" ; ****************************** Transport Trajectory 1 -2 Create_Object, 9, "X2C_trnspt_2", 0, 0, 0, 0, -2 Play_Animation, 9, "X2C_trnspt_2.X2C_trnspt_2",1 -1680 destroy_object, 9 ; ****************************** Transport 2 -2 Create_Object, 10, "V_GDI_Trnspt", 0, 0, 0, 0 -2 Play_Animation, 10, "V_GDI_Trnspt.V_GDI_Trnspt",1 -2 Attach_to_bone, 10,9, "Bn_Trajectory" -1680 destroy_object, 10 ; ****************************** Bottom -2 Create_Object, 11, "X2C_Bottom", 0, 0, 0, 0, -2 Play_Animation, 11, "X2C_Bottom.X2C_Bottom",1 -1000 destroy_object, 11