;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* Gobal : Nod 2-man Troop rope Drop Template ************************ ; ********************************** AUDIO -280 Create_Object, 9, "XG_RT_AudioA" -280 Play_Animation, 9, "XG_RT_AudioA.XG_RT_AudioA", 0 -280 Play_Audio, "Door_Open", 9, "BN_CH_Dooropen" -281 Play_Audio, "Rope_Out", 9, "BN_Rope" -401 Create_Object, 10, "XG_RT_AudioL" -401 Play_Animation, 10, "XG_RT_AudioL.XG_RT_AudioL", 0 -402 Play_Audio, "Rope_Zip", 10, "BN_Troops" -489 Create_Object, 11, "XG_RT_AudioL" -489 Play_Animation, 11, "XG_RT_AudioL.XG_RT_AudioL", 0 -489 Play_Audio, "Rope_Zip", 11, "BN_Troops" -579 Create_Object, 12, "XG_RT_AudioZ" -579 Play_Animation, 12, "XG_RT_AudioZ.XG_RT_AudioZ", 0 -579 Play_Audio, "Door_Close", 12, "BN_CH_Doorclose" -579 Play_Audio, "Rope_Retract", 12, "BN_Rope" ; ****************************** Trajectory -0 Create_Object, 1, "XG_TransprtBone", 0, 0, 0, 0 -0 Play_Animation, 1, "XG_TransprtBone.XG_RT_TrajA", 0 -401 Play_Animation, 1, "XG_TransprtBone.XG_RT_TrajL", 1 -579 Play_Animation, 1, "XG_TransprtBone.XG_RT_TrajZ", 0 -910 destroy_object, 1 ; ****************************** NOD Transport -0 Create_Real_Object, 2, "Nod_Transport_Helicopter", 1, "BN_Trajectory" -0 Attach_Script, 2, "M08_Petra_C_Helo", "2" -0 Attach_Script, 2, "M00_Damage_Modifier_DME", "0.15,1,1,0,0" -0 Set_Primary, 2 -0 Attach_to_Bone, 2,1,"BN_Trajectory" -0 Play_Animation, 2, "v_NOD_trnspt.XG_RTN_trnsptA",0 -401 Play_Animation, 2, "v_NOD_trnspt.XG_RTN_trnsptL",1 -579 Play_Animation, 2, "v_NOD_trnspt.XG_RTN_trnsptz",0 -910 destroy_object, 2 ; ****************************** GDI Transport ;-0 Create_Real_Object, 2, "GDI_Transport_Helicopter", 1, "BN_Trajectory" ;-0 Set_Primary, 2 ;-0 Attach_to_Bone, 2,1,"BN_Trajectory" ;-0 Play_Animation, 2, "v_GDI_trnspt.XG_RT_trnsptA",0 ;-401 Play_Animation, 2, "v_GDI_trnspt.XG_RT_trnsptL",1 ;-579 Play_Animation, 2, "v_GDI_trnspt.XG_RT_trnsptz",0 ;-910 destroy_object, 2 ; ****************************** Rope -0 Create_Object, 3, "XG_RT_rope", 0, 0, 0, 0 -0 Play_Animation, 3, "XG_RT_rope.XG_RT_ropeA", 0 -401 Play_Animation, 3, "XG_RT_rope.XG_RT_ropeL", 1 -579 Play_Animation, 3, "XG_RT_rope.XG_RT_ropeZ", 0 -760 destroy_object, 3 ; ****************************** Troop Bone -401 Create_Object, 4, "XG_RT_TroopBone", 0, 0, 0, 0, -401 Play_Animation, 4, "XG_RT_TroopBone.XG_RT_TroopBone",0 -490 destroy_object, 4 ; ****************************** Character -401 Create_Real_Object, 5, "Nod_Minigunner_0", 2, "SPAWNER" -401 Attach_Script, 5, "MX0_NOD_INFANTRY", "1" -401 Play_Animation, 5, "S_A_Human.H_A_TroopDrop", 0 -401 Attach_to_Bone, 5,4,"Troop_L" -490 Attach_to_Bone, 5,-1,"Troop_L" ; ****************************** Troop Bone -489 Create_Object, 6, "XG_RT_TroopBone", 0, 0, 0, 0, -489 Play_Animation, 6, "XG_RT_TroopBone.XG_RT_TroopBone",0 -579 destroy_object, 6 ; ****************************** Character -489 Create_Real_Object, 7, "Nod_Minigunner_0", 2, "SPAWNER" -489 Attach_Script, 7, "MX0_NOD_INFANTRY", "2" -489 Play_Animation, 7, "S_A_Human.H_A_TroopDrop", 0 -489 Attach_to_Bone, 7,6,"Troop_L" -579 Attach_to_Bone, 7, -1,"Troop_L" ; ****************************** Air Turbulence -401 Create_Object, 8, "XG_AG_RT_BnAir", 0, 0, 0, 0, -581 destroy_object, 8 ; ****************************** Primary Destroyed 1000000 Destroy_Object, 1 1000000 Destroy_Object, 2 1000000 Destroy_Object, 3 1000000 Destroy_Object, 4 1000000 Destroy_Object, 6 1000000 Destroy_Object, 8 1000000 Destroy_Object, 9 1000000 Destroy_Object, 10 1000000 Destroy_Object, 11 1000000 Destroy_Object, 12