;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* XG: QUICK ROPE PICKUP ************************ ; ****************************** Trajectory -2 Create_Object, 1, "XG_TRAJ_REVAC_F", 0, 0, 0, 0 -2 Play_Animation, 1, "XG_TRAJ_REVAC_F.XG_TRAJ_REVAC_F", 0 -467 destroy_object, 1 ; ****************************** Transport -2 Create_Object, 2, "v_NOD_trnspt", 0, 0, 0, 0, -2 Attach_to_Bone, 2,1,"BN_Trajectory" -2 Play_Animation, 2, "v_NOD_trnspt.XG_N_TRANSPORT",0 -467 destroy_object, 2 ; ****************************** Rope -134 Create_Object, 3, "XG_EVACROPE_F", 0, 0, 0, 0 -134 Play_Animation, 3, "XG_EVACROPE_F.XG_EVACROPE_F", 0 -359 destroy_object, 3 ; ****************************** Troop Bone -194 Create_Object, 4, "XG_ATTACH", 0, 0, 0, 0, -194 Play_Animation, 4, "XG_ATTACH.XG_ATTACH",0 -359 destroy_object, 4 ; ****************************** Character -194 Send_Custom, 400194, 999, 999, 0 ;-194 Create_Object, 5, "C_NOD_MDZ_", 0, 0, 0, 0 -194 Create_Real_Object, 5, "Nod_FlameThrower_3Boss", 1, "BN_Trajectory" -194 Play_Animation, 5, "S_A_Human.H_A_XG_REVAC_F", 0 -194 Attach_to_Bone, 5,4,"Troop_L" -359 destroy_object, 5