;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* LEVEL 2: C130-Drop ************************ ; ****************************** Parachute_1 -116 Create_Object, 1, "X2E_Parachute_1", 0, 0, 0, 0, -116 Play_Animation, 1, "X2E_Parachute_1.X2E_Parachute_1",0 -162 destroy_object, 1 ; ****************************** Parachute_2 -116 Create_Object, 2, "X2E_Parachute_2", 0, 0, 0, 0, -116 Play_Animation, 2, "X2E_Parachute_2.X2E_Parachute_2",0 -162 destroy_object, ; ****************************** Apache -2 Create_Object, 2, "V_Nod_Apache", 0, 0, 0, 0 -2 Play_Animation, 2, "V_Nod_Apache.X2D_Apache",1 -1680 destroy_object, 2 ; ****************************** Buggy Trajectory -80 Create_Object, 4, "X2E_Trajectory", 0, 0, 0, 0, -80 Play_Animation, 4, "X2E_Trajectory.X2E_Trajectory",0 -220 destroy_object, 4 ; ****************************** Nod Buggy -80 Create_Object, 5, "V_NOD_Buggy", 0, 0, 0, 0 -80 Attach_to_bone, 5,4, "Bn_Trajectory" -220 destroy_object, 5 ; ****************************** Cargo plane -2 Create_Object, 6, "V_nod_Cplane", 0, 0, 0, 0 -2 Play_Animation, 6, "V_nod_Cplane.X2E_Cplane",1 -2 Play_Audio, "SFX.X2E_C130Drop" -200 destroy_object, 6 ; ****************************** Explosions -170 Create_Object, 8, "X2E_AG_Xplosion", 0, 0, 0, 0 -170 Play_Animation, 8, "X2E_Xplosions.X2E_Xplosions",1 -230 destroy_object, 8