;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* LEVEL 5: WINTROOPS ************************ ;*** THis anim starts on FRAME 10 in MAX ********* ; ****************************** rope -58 Create_Object, 1, "x5c_rope", 0, 0, 0, 0 -58 Play_Animation, 1, "x5c_rope.x5ca_ropedrop", 1 -100 Play_Animation, 1, "x5c_rope.x5ca_ropeloiter", 1 -165 Play_Animation, 1, "x5c_rope.x5ca_ropeup", 1 -220 Destroy_Object, 1 ; ****************************** spawner -100 Create_Object, 2, "x5c_spawner", 0, 0, 0, 0 -165 Destroy_Object, 2 ; ****************************** troop -100 Create_Real_Object, 3, "Bot_Nod_Officer", 2, "SPAWNER" -100 Attach_Script, 3, "M07_Nod_Window_Unit", "100938" -100 Attach_To_Bone, 3, 2, "spawner" -100 Play_Animation, 3, "s_a_human.H_A_Troop2", 0 -165 Attach_To_Bone, 3, -1, "spawner" ; ****************************** spawner01 -10 Create_Object, 4, "x5c_spawner01", 0, 0, 0, 0 -10 Play_Animation, 4, "x5c_spawner01.x5ca_sp01A", 1 -100 Play_Animation, 4, "x5c_spawner01.x5ca_sp01B", 1 -165 Play_Animation, 4, "x5c_spawner01.x5ca_sp01C", 1 -220 Destroy_Object, 4 ; ****************************** Rope Guy ;-10 Create_Object, 5, "C_AG_NOD_MG", 0, 0, 0, 0 -10 Create_Real_Object, 5, "Bot_Nod_Flamethrower", 4, "spawner01" -10 Attach_To_Bone, 5, 4, "spawner01" -10 Play_Animation, 5, "s_a_human.H_A_Troop1a", 1 -100 Play_Animation, 5, "s_a_human.H_A_Troop1b", 1 -165 Play_Animation, 5, "s_a_human.H_A_Troop1c", 1 -220 Destroy_Object, 5 -10 Set_Primary, 5 ; ****************************** Primary Destroyed 1000000 Destroy_Object, 1 1000000 Destroy_Object, 2 1000000 Destroy_Object, 4