;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;Start_Frame sniper_control 0=off, 1=on 0-1.0 for zoom amount ********************************* MIDTRO 2K ********************************************************* ; ****************************** camera -1 Create_Object, 0, "X2K_CAMERA", 0, 0, 0, 0, -1 Play_Animation, 0, "X2K_CAMERA.X2K_CAMERA", 0 -1 Control_Camera, 0 -131 sniper_control, 1, .75 -200 sniper_control, 1, .9 -280 sniper_control, 1, .9 -330 sniper_control, 1, .8 -350 sniper_control, 1, .85 -370 sniper_control, 1, .8 -420 sniper_control, 1, .8 -440 sniper_control, 1, .6 -480 sniper_control, 1, .9 -550 sniper_control, 1, .9 -620 sniper_control, 1, .3 -700 sniper_control, 1, .3 -740 sniper_control, 1, .8 -770 sniper_control, 1, 1 -890 sniper_control, 1, 1 -900 sniper_control, 1, .6 -915 sniper_control, 1, .9 -946 sniper_control, 1, 1 -948 sniper_control, 1, .5 -990 sniper_control, 1, .5 -1050 sniper_control, 1, 1 -1170 sniper_control, 0, 0 -1170 Control_Camera, -1 -1170 destroy_object, 0 :******************************* Cinematic Screen Effects ***************** -1 Enable_Letterbox, 1, 1 -1 Set_Screen_Fade_Color, 0,0,0,0 -1 Set_Screen_Fade_Opacity, 1,0 -1 Set_Screen_Fade_Opacity, 0,2 -1140 Set_Screen_Fade_Color, 0,0,0,0 -1140 Set_Screen_Fade_Opacity, 1,1 -1170 Set_Screen_Fade_Opacity, 0,0 -1140 Enable_Letterbox, 0, 1 ; ****************************** Test Bone -1 Create_Object, 17, "o_crate_sm" ; ****************************** Trajectory -1 Create_Object, 13, "X2K_Trajectory", 0, 0, 0, 0 -1170 destroy_object, 13 ; ****************************** havoc -1 Create_Real_Object, 1, "GDI_MiniGunner_3Boss", 17, "ROOTTRANSFORM" -1 Attach_Script, 1, "DLS_Where_Am_I" -1 Attach_Script, 1, "M00_Disable_Loiter_DAY" -1 Attach_to_Bone, 1, 17, "ROOTTRANSFORM" -1 Play_Animation, 1, "s_a_human.H_A_X2k_HAVOC", 0 -145 destroy_object, 1 ; ****************************** Minigunner Officer -129 Create_Real_Object, 2, "Nod_MiniGunner_0", 17, "ROOTTRANSFORM" -129 Attach_to_Bone, 2,17, "ROOTTRANSFORM" -129 Attach_Script, 2, "M00_Disable_Loiter_DAY" -129 Play_Animation, 2, "s_A_human.H_A_X2k_men1", 0 -585 destroy_object, 2 ; ****************************** Mendoza -645 Create_Real_Object, 3, "Nod_FlameThrower_3Boss", 17, "ROOTTRANSFORM" -645 Attach_to_Bone, 3,17, "ROOTTRANSFORM" -645 Attach_Script, 3, "M00_Disable_Loiter_DAY" -645 Play_Animation, 3, "s_A_human.H_A_X2k_men2", 0 -1170 destroy_object, 3 ; ****************************** Raveshaw -129 Create_Real_Object, 4, "Nod_RocketSoldier_3Boss", 17, "ROOTTRANSFORM" -129 Attach_Script, 4, "M07_Disable_Hibernation" -129 Attach_to_Bone, 4,17, "ROOTTRANSFORM" -129 Attach_Script, 4, "M00_Disable_Loiter_DAY" -129 Play_Animation, 4, "s_A_human.H_A_X2k_RAV", 0 -636 destroy_object, 4 ; ****************************** Dr. Mobius -219 Create_Real_Object, 5, "GDI_Ignatio_Mobius", 17, "ROOTTRANSFORM" -219 Attach_to_Bone, 5,17, "ROOTTRANSFORM" -219 Attach_Script, 5, "M00_Disable_Loiter_DAY" -219 Play_Animation, 5, "s_A_human.H_A_X2k_MOBius", 0 -495 destroy_object, 5 ; ****************************** Petrova -129 Create_Real_Object, 6, "Civilian_Petrova", 17, "ROOTTRANSFORM" -129 Attach_to_Bone, 6,17, "ROOTTRANSFORM" -129 Attach_Script, 6, "M00_Disable_Loiter_DAY" -129 Play_Animation, 6, "s_b_human.H_B_X2k_PETRova", 0 -435 destroy_object, 6 ; ****************************** Sydney -129 Create_Real_Object, 8, "GDI_Sydney", 17, "ROOTTRANSFORM" -129 Attach_to_Bone, 8,17, "ROOTTRANSFORM" -129 Attach_Script, 8, "M00_Disable_Loiter_DAY" -129 Play_Animation, 8, "s_b_human.H_B_X2k_SYDney", 0 -357 destroy_object, 8 ; ****************************** Sakura -645 Create_Real_Object, 9, "Nod_MiniGunner_3Boss", 17, "ROOTTRANSFORM" -645 Attach_to_Bone, 9,17, "ROOTTRANSFORM" -645 Attach_Script, 9, "M00_Disable_Loiter_DAY" -1070 Play_Animation, 9, "s_b_head.x2k_sak_facial",0 , "c_nod_saku_head" -645 Play_Animation, 9, "s_b_human.H_B_X2k_SAKURA", 0 -1170 destroy_object, 9 ; ****************************** Nod Minigunner -645 Create_Real_Object, 10, "Nod_MiniGunner_0", 17, "ROOTTRANSFORM" -645 Attach_to_Bone, 10,17, "ROOTTRANSFORM" -645 Attach_Script, 10, "M00_Disable_Loiter_DAY" -645 Play_Animation, 10, "s_A_human.H_A_X2k_nod", 0 -1170 destroy_object, 10 ; ****************************** Nod Minigunner VICTIM -879 Create_Real_Object, 12, "Nod_MiniGunner_0", 17, "ROOTTRANSFORM" -879 Attach_to_Bone, 12,17, "ROOTTRANSFORM" -879 Attach_Script, 12, "M00_Disable_Loiter_DAY" -879 Play_Animation, 12, "s_A_human.H_A_X2k_victim", 0 -1170 destroy_object, 12 ; ****************************** Jet -1 Create_Object, 14, "v_jet", 0, 0, 0, 0 -1 Play_Animation, 14, "v_jet.x2k_jet", 0 -1 Attach_to_Bone, 14,13, "BN_Trajectory" -1170 destroy_object, 14 ; ****************************** C-130 ;-1 Create_Object, 15, "v_nod_cplane", 0, 0, 0, 0 ;-1 Play_Animation, 15, "v_nod_cplane.x2k_c130", 1 ;-1170 destroy_object, 15 ; ****************************** Boxes ;-645 Create_Object, 16, "X2k_boxes", 0, 0, 0, 0 ;-645 Play_Animation, 16, "X2k_boxes.X2k_boxes", 0 ;-1170 destroy_object, 16 : ****************************** Audio -760 Play_Audio, "L02b_01_Hav01" -880 Play_Audio, "L02b_02_Hav02" -900 Play_Audio, "Sniper_Fire_01" -960 Play_Audio, "L02b_03_Hav03" -1060 Play_Audio, "L02b_04_Hav04" ; ****************************** New MP3 Audio -0 Play_audio, "02_A"