;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* LEVEL 0: Flyovers ************************ ; ****************************** Orca Trajectory -0 Create_Object, 1, "X0C_Orca_Traj01", 0, 0, 0, 0, -0 Play_Animation, 1, "X0C_Orca_Traj01.X0C_Orca_Traj01",0 -300 destroy_object, 1 ; ****************************** Orca 01 -0 Create_real_Object, 2, "GDI_Orca_FLyover",1 ,"BN_trajectory" -0 Play_Animation, 2, "V_GDI_Orca.V_GDI_Orca",0 -0 Attach_to_Bone, 2,1,"BN_trajectory" -300 destroy_object, 2 ; ****************************** Orca Trajectory -0 Create_Object, 3, "X0C_Orca_Traj02", 0, 0, 0, 0, -0 Play_Animation, 3, "X0C_Orca_Traj02.X0C_Orca_Traj02",0 -300 destroy_object, 3 ; ****************************** Orca 02 -0 Create_real_Object, 4, "GDI_Orca_FLyover",3 ,"BN_trajectory" -0 Play_Animation, 4, "V_GDI_Orca.V_GDI_Orca",0 -0 Attach_to_Bone, 4,3,"BN_trajectory" -300 destroy_object, 4