;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; ****************************** Trajectory Transport -1 Create_Object, 1, "XG_HD_TTraj2", 0, 0, 0, 0 -1 Play_Animation, 1, "XG_HD_TTraj2.XG_HD_TTraj2", 1 -700 destroy_object, 1 ; ****************************** Transport -1 Create_Real_Object, 2, "Nod_Blamo_Copter", 1, "BN_Trajectory" -1 Attach_to_Bone, 2,1,"BN_Trajectory" -1 Set_Primary, 2 -1 Play_Animation, 2, "v_nod_trnspt.v_nod_trnspt",1 -700 destroy_object, 2 ; ****************************** Nod_Light_Tank -1 Attach_To_Bone, 3, 1, "Cargo" -437 Attach_to_Bone, 3,-1, "Cargo" ; ****************************** Harness