;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* LEVEL 3: ORCA STRIKE on BIGGUNS ************************ ; ****************************** Orca -1 Create_Object, 1, "v_gdi_orca" -1 Play_Animation, 1, "v_gdi_orca.X3C_Orca",0 ; ****************************** Missiles -405 Create_Object, 2, "X3c_AG_Missiles", 0, 0, 0, 0 -405 Play_Animation, 2, "X3c_Missiles.X3c_Missiles", 0 ; ****************************** Turret Explode -500 Send_Custom, 1100002, 2450, 2450 -500 Create_Object, 3, "X3c_AG_Biggun", 0, 0, 0, 0 -500 Play_Animation, 3, "X3c_Biggun.X3c_Biggun", 0 -500 Send_Custom, 1100004, 306, 1 ; ****************************** Turret Debris + smoke -510 Create_Object, 3, "X3c_AG_Debris", 0, 0, 0, 0 -500 Play_Audio, "Explosion_Small_04", 3, "BN_Pieces004" -500 Play_Audio, "Explosion_Large_01", 3, "BN_Pieces005" -500 Play_Audio, "Explosion_Large_09", 3, "BN_Pieces009" -500 Play_Audio, "Explosion_Small_06", 3, "BN_Pieces012" -500 Play_Audio, "Explosion_Large_01", 3, "BN_Xplode000" -500 Play_Audio, "Explosion_Large_01", 3, "BN_Xplode002" -435 Play_Audio, "orca_fire", 2, "X0_missile03" -405 Play_Audio, "orca_fire", 2, "X0_missile00" -416 Play_Audio, "orca_fire", 2, "X0_missile01" -425 Play_Audio, "orca_fire", 2, "X0_missile02"