;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* LEVEL 1: HOVERCRAFT DESTROYED BY TURRETS ************************ ; ****************************** Hovercraft Tajectory -1 Create_Object, 1, "X1d_Trajectory", 0, 0, 0, 0, -1 Play_Animation, 1, "X1d_Trajectory.X1d_Trajectory",0 -747 destroy_object, 1 ; ****************************** Hovercraft -1 Create_Real_Object, 2, "GDI_Vehicle_Hovercraft", 1, "BN_VCraft_Traj" -1 Attach_Script, 2, "M01_FodderHovercraft_Script_JDG", "" -1 Set_Primary, 2 -1 Play_Animation, 2, "v_GDI_Vcraft.X1D_VHcraft",0 -1 Attach_to_Bone, 2,1,"BN_VCraft_Traj" -1 Play_Audio, "gdi_hovercraft_idle_large", 2, "Fan_bone1" -747 destroy_object, 2 ; ****************************** Tank Trajectory -1 Create_Object, 3, "X1D_MTank", 0, 0, 0, 0, -1 Play_Animation, 3, "X1D_MTank.X1D_MTank",0 ;-380 destroy_object, 3 ; ****************************** Tank -1 Create_Real_Object, 4, "GDI_Medium_Tank_Player", 3, "BN_MTank" -1 Attach_Script, 4, "M01_Medium_Tank01_JDG", "" -419 Attach_Script, 4, "M01_Medium_Tank_JDG", "" -1 Attach_to_Bone, 4,3,"BN_MTank" -380 Attach_to_Bone, -4,3,"BN_MTank" ; ****************************** Primary Destroyed 1000000 Destroy_Object, 1 ;1000000 Destroy_Object, 2 1000000 Destroy_Object, 3 ;1000000 Destroy_Object, 4