;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* Apache vs Transport ************************ ; ****************************** Trajectory Transport -0 Create_Object, 1, "XG_At_TrnTraj", 0, 0, 0, 0 -0 Play_Animation, 1, "XG_At_TrnTraj.XG_At_TrnTraj", 0 -361 destroy_object, 1 ; ****************************** Transport -0 Create_Object, 2, "v_GDI_trnspt", 0, 0, 0, 0, -0 Attach_to_Bone, 2,1,"BN_Trajectory" -0 Play_Animation, 2, "v_GDI_trnspt.v_GDI_trnspt",1 -361 destroy_object, 2 ; ****************************** Trajectory Apache -75 Create_Object, 3, "XG_At_ApTraj", 0, 0, 0, 0 -75 Play_Animation, 3, "XG_At_ApTraj.XG_At_ApTraj",0 -610 destroy_object, 3 ; ****************************** Apache -75 Create_Object, 4, "v_nod_Apache", 0, 0, 0, 0, -75 Attach_to_Bone, 4,3,"BN_Apache_00" -75 Play_Animation, 4, "v_nod_Apache.v_nod_Apache",1 -610 destroy_object, 4 ; ****************************** Missiles -307 Create_Object, 5, "XG_AG_AT_Misl", 0, 0, 0, 0 -307 Play_Animation, 5, "XG_AT_Missiles.XG_AT_Missiles", 1 -361 destroy_object, 5 ; ****************************** Explosions -350 Create_Object, 6, "XG_AG_AT_Xplsn", 0, 0, 0, 0 -350 Play_Animation, 6, "XG_AT_Xplosions.XG_AT_Xplosions", 1 -365 destroy_object, 6