;************************* paradrop ************************ ; ****************************** Parachute_1 ; ****************************** Box 1 -300 Create_Object, 7, "X5D_Box01", 0, 0, 0, 0 -300 Play_Animation, 7, "X5D_Box01.X5D_Box01", 4 -420 Destroy_Object, 7 ;******************************* Apache ; ****************************** Box 1 -500 Create_Object, 13, "X5D_Box01", 0, 0, 0, 0 -500 Play_Animation, 13, "X5D_Box01.X5D_Box01", 4 -620 Destroy_Object, 13 ;******************************* apache -500 Create_Real_Object, 14, "Bot", 13, "Box01" -500 Attach_Script, 14, "M05_Nod_Gun_Emplacement" -500 Attach_Script, 14, "M01_Hunt_The_Player_JDG", "" -500 Attach_Script, 14, "M00_No_Falling_Damage_DME", "" -500 Attach_To_Bone, 14, 13, "Box01" -500 Play_Animation, 14, "H_A_X5D_ParaT_1", 0 -610 Attach_To_Bone, 14, -1, "Box01" ; ****************************** Parachute_4 ******************************** -500 Create_Real_Object, 19, "Bot", 13, "Box01" -500 Attach_Script, 19, "M05_Nod_Gun_Emplacement" -500 Attach_Script, 19, "M01_Hunt_The_Player_JDG", "" -500 Attach_Script, 19, "M00_No_Falling_Damage_DME", "" -500 Attach_To_Bone, 19, 16, "Box01" -500 Play_Animation, 19, "H_A_X5D_ParaT_1", 0 -610 Attach_To_Bone, 19, -1, "Box01" ; ****************************** Box 1 -600 Create_Object, 16, "X5D_Box01", 0, 0, 0, 0 -600 Play_Animation, 16, "X5D_Box01.X5D_Box01", 4 -720 Destroy_Object, 16