-280 Create_Object, 9, "XG_RT_AudioA" -280 Attach_Script, 9, "z_Created_PlaySound","warning_enemyaircraftdetected.wav,Warning enemy aircraft detected.,255,204,0" -280 Play_Animation, 9, "XG_RT_AudioA.XG_RT_AudioA", 0 -280 Play_Audio, "Door_Open", 9, "BN_CH_Dooropen" -281 Play_Audio, "Rope_Out", 9, "BN_Rope" -401 Create_Object, 11, "XG_RT_AudioL" -401 Play_Animation, 11, "XG_RT_AudioL.XG_RT_AudioL", 0 -402 Play_Audio, "Rope_Zip", 10, "BN_Troops" -489 Create_Object, 12, "XG_RT_AudioL" -489 Play_Animation, 12, "XG_RT_AudioL.XG_RT_AudioL", 0 -489 Play_Audio, "Rope_Zip", 11, "BN_Troops" -579 Create_Object, 13, "XG_RT_AudioZ" -579 Play_Animation, 13, "XG_RT_AudioZ.XG_RT_AudioZ", 0 -579 Play_Audio, "Door_Close", 12, "BN_CH_Doorclose" -579 Play_Audio, "Rope_Retract", 12, "BN_Rope" ; ****************************** Trajectory -0 Create_Object, 1, "XG_TransprtBone", 0, 0, 0, 0 -0 Play_Animation, 1, "XG_TransprtBone.XG_RT_TrajA", 1 -401 Play_Animation, 1, "XG_TransprtBone.XG_RT_TrajL", 1 -579 Play_Animation, 1, "XG_TransprtBone.XG_RT_TrajZ", 0 -910 destroy_object, 1 ; ****************************** GDI Transport -0 Create_Real_Object, 2, "CnC_Nod_Transport", 1, "BN_Trajectory" -0 Set_Primary, 2 -0 Attach_to_Bone, 2,1,"BN_Trajectory" -0 Play_Animation, 2, "v_GDI_trnspt.XG_RT_trnsptA",1 -401 Play_Animation, 2, "v_GDI_trnspt.XG_RT_trnsptL",1 -579 Play_Animation, 2, "v_GDI_trnspt.XG_RT_trnsptz",0 -910 destroy_object, 2 ; ****************************** Rope -0 Create_Object, 3, "XG_RT_rope", 0, 0, 0, 0 -0 Play_Animation, 3, "XG_RT_rope.XG_RT_ropeA", 1 -401 Play_Animation, 3, "XG_RT_rope.XG_RT_ropeL", 1 -579 Play_Animation, 3, "XG_RT_rope.XG_RT_ropeZ", 0 -760 destroy_object, 3 ; ****************************** Troop Bone -401 Create_Object, 4, "XG_RT_TroopBone", 0, 0, 0, 0, -401 Play_Animation, 4, "XG_RT_TroopBone.XG_RT_TroopBone",0 -490 destroy_object, 4 ; ****************************** Character -401 Create_Real_Object, 5, "M01_Chemwarr", 2, "SPAWNER" -401 Attach_Script, 5, "M01_Hunt_The_Player_JDG", "" -489 Attach_Script, 5, "M00_No_Falling_Damage_DME", "" -401 Play_Animation, 5, "S_A_Human.H_A_TroopDrop", 0 -401 Attach_to_Bone, 5,4,"Troop_L" -490 Attach_to_Bone, 5,-1,"Troop_L" ; ****************************** Troop Bone -489 Create_Object, 6, "XG_RT_TroopBone", 0, 0, 0, 0, -489 Play_Animation, 6, "XG_RT_TroopBone.XG_RT_TroopBone",0 -579 destroy_object, 6 ; ****************************** Character -489 Create_Real_Object, 7, "M01_Minigunr", 2, "SPAWNER" -489 Attach_Script, 7, "M01_Hunt_The_Player_JDG", "" -489 Attach_Script, 7, "M00_No_Falling_Damage_DME", "" -489 Play_Animation, 7, "S_A_Human.H_A_TroopDrop", 0 -489 Attach_to_Bone, 7,6,"Troop_L" -579 Attach_to_Bone, 7, -1,"Troop_L" ; ****************************** Troop Bone -489 Create_Object, 8, "XG_RT_TroopBone", 0, 0, 0, 0, -489 Play_Animation, 8, "XG_RT_TroopBone.XG_RT_TroopBone",0 -579 destroy_object, 8 ; ****************************** Character -489 Create_Real_Object, 9, "M01_NodRocketGuy", 2, "SPAWNER" -489 Attach_Script, 9, "M01_Hunt_The_Player_JDG", "" -489 Attach_Script, 9, "M00_No_Falling_Damage_DME", "" -489 Play_Animation, 9, "S_A_Human.H_A_TroopDrop", 0 -489 Attach_to_Bone, 9,6,"Troop_L" -579 Attach_to_Bone, 9, -1,"Troop_L" ; ****************************** Air Turbulence -401 Create_Object, 10, "XG_AG_RT_BnAir", 0, 0, 0, 0, -581 destroy_object, 10 ; ****************************** Primary Destroyed 1000000 Destroy_Object, 1 1000000 Destroy_Object, 2 1000000 Destroy_Object, 3 1000000 Destroy_Object, 4 1000000 Destroy_Object, 6 1000000 Destroy_Object, 8 1000000 Destroy_Object, 10 1000000 Destroy_Object, 11 1000000 Destroy_Object, 12 1000000 Destroy_Object, 13