;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP **************************** Finale LV01 ***************************************** ; ****************************** Roottransform Bone -0 Create_Object, 20, "o_crate_sm" ; ****************************** camera -0 Create_Object, 0, "X1Z_CAMERA", 0, 0, 0, 0, -0 Play_Animation, 0, "X1Z_CAMERA.X1Z_CAMERA", 0 -0 Control_Camera, 0 -618 Control_Camera, -1 -618 destroy_object, 0 :******************************* Cinematic Screen Effects ***************** -0 Enable_Letterbox, 1, 1 -0 Set_Screen_Fade_Color, 0,0,0,0 -0 Set_Screen_Fade_Opacity, 1,0 -0 Set_Screen_Fade_Opacity, 0,2 -588 Set_Screen_Fade_Color, 0,0,0,0 -588 Set_Screen_Fade_Opacity, 1,1 -618 Set_Screen_Fade_Opacity, 0,0 -588 Enable_Letterbox, 0, 1 ; ****************************** Trajectory_01 -0 Create_Object, 2, "X1Z_Traject_01", 0, 0, 0, 0 -0 Play_Animation, 2, "X1Z_Traject_01.X1Z_Traject_01", 1 -170 destroy_object, 2 ; ****************************** Trans_Heli_01 -0 Create_Real_Object, 1, "GDI_Transport_Helicopter_Flyover", 20, "ROOTTRANSFORM" -0 Play_Animation, 1, "V_GDI_Trnspt.V_GDI_Trnspt", 1 -0 Attach_to_Bone, 1,2, "BN_Trnspt" -170 destroy_object, 1 ; ****************************** Trajectory_02 -0 Create_Object, 4, "X1Z_Traject_02", 0, 0, 0, 0 -0 Play_Animation, 4, "X1Z_Traject_02.X1Z_Traject_02", 1 -170 destroy_object, 4 ; ****************************** Trans_Heli_02 -0 Create_Real_Object, 3, "GDI_Transport_Helicopter_Flyover", 20, "ROOTTRANSFORM" -0 Play_Animation, 3, "V_GDI_Trnspt.V_GDI_Trnspt", 1 -0 Attach_to_Bone, 3,4, "BN_Trnspt" -170 destroy_object, 3 ; ****************************** Trajectory_03 -0 Create_Object, 6, "X1Z_Traject_03", 0, 0, 0, 0 -0 Play_Animation, 6, "X1Z_Traject_03.X1Z_Traject_03", 1 -170 destroy_object, 6 ; ****************************** Trans_Heli_03 -0 Create_Real_Object, 5, "GDI_Transport_Helicopter_Flyover", 20, "ROOTTRANSFORM" -0 Play_Animation, 5, "V_GDI_Trnspt.V_GDI_Trnspt", 1 -0 Attach_to_Bone, 5,6, "BN_Trnspt" -170 destroy_object, 5 ; ****************************** Civilian_Female_01 -0 Create_Real_Object, 7, "Civ_Female_v0a", 20, "ROOTTRANSFORM" -0 Attach_Script, 7, "M00_Disable_Loiter_DAY" -0 Play_Animation, 7, "s_B_human.H_B_X1Z_CivF01", 0 -174 destroy_object, 7 ; ****************************** Civilian_Male1_00 -0 Create_Real_Object, 19, "Civ_Male_v2a", 20, "ROOTTRANSFORM" -0 Attach_Script, 19, "M00_Disable_Loiter_DAY" -0 Play_Animation, 19, "s_A_human.H_A_X1Z_Civ100", 0 -174 destroy_object, 19 ; ****************************** Civilian_Male1_01 -159 Create_Real_Object, 8, "Civ_Male_v2a", 20, "ROOTTRANSFORM" -0 Attach_Script, 8, "M00_Disable_Loiter_DAY" -159 Play_Animation, 8, "s_A_human.H_A_X1Z_Civ101", 0 -255 destroy_object, 8 ; ****************************** Civilian_Male2_01 -0 Create_Real_Object, 9, "Civ_Male_v1a", 20, "ROOTTRANSFORM" -0 Attach_Script, 9, "M00_Disable_Loiter_DAY" -0 Play_Animation, 9, "s_A_human.H_A_X1Z_Civ201", 0 -174 destroy_object, 9 ; ****************************** Civilian_Male2_02 -165 Create_Real_Object, 16, "Civ_Male_v1a", 20, "ROOTTRANSFORM" -165 Attach_Script, 16, "M00_Disable_Loiter_DAY" -165 Play_Animation, 16, "s_A_human.H_A_X1Z_Civ202", 0 -315 destroy_object, 16 ; ****************************** gdi Prisoner1_01 -165 Create_Real_Object, 10, "GDI_Prisoner_v1a", 20, "ROOTTRANSFORM" -165 Attach_Script, 10, "M00_Disable_Loiter_DAY" -165 Play_Animation, 10, "s_A_human.H_A_X1Z_GDI101", 0 -315 destroy_object, 10 ; ****************************** gdi Prisoner2_01 -0 Create_Real_Object, 11, "GDI_Prisoner_v0a", 20, "ROOTTRANSFORM" -0 Attach_Script, 11, "M00_Disable_Loiter_DAY" -0 Play_Animation, 11, "s_A_human.H_A_X1Z_GDI201", 0 -174 destroy_object, 11 ; ****************************** gdi Prisoner3_01 -0 Create_Real_Object, 12, "GDI_Prisoner_v2a", 20, "ROOTTRANSFORM" -0 Attach_Script, 12, "M00_Disable_Loiter_DAY" -0 Play_Animation, 12, "s_A_human.H_A_X1Z_GDI301", 0 -180 destroy_object, 12 ; ****************************** gdi Prisoner3_02 -246 Create_Real_Object, 12, "GDI_Prisoner_v2a", 20, "ROOTTRANSFORM" -246 Attach_Script, 12, "M00_Disable_Loiter_DAY" -246 Play_Animation, 12, "s_A_human.H_A_X1Z_GDI302", 0 -315 destroy_object, 12 ; ****************************** havoc_00 -0 Create_Real_Object, 13, "GDI_MiniGunner_3Boss", 20, "ROOTTRANSFORM" -0 Attach_Script, 13, "M00_Disable_Loiter_DAY" -0 Play_Animation, 13, "s_A_human.H_A_X1Z_Havc00", 0 -180 destroy_object, 13 ; ****************************** havoc_01 -159 Create_Real_Object, 14, "GDI_MiniGunner_3Boss", 20, "ROOTTRANSFORM" -195 Play_audio, 14,"M00NSMG_KILL0053I1GBMG_SND",0 , "c head" -475 Play_audio, 14,"M03DSGN_DSGN0039RIGBMG_SND",0 , "c head" -159 Attach_Script, 14, "M00_Disable_Loiter_DAY" -159 Play_Animation, 14, "s_A_human.H_A_X1Z_Havc01", 0 -618 destroy_object, 14 -618 Send_Custom, 100376, 0, 0, 0 ; ****************************** Trajectory_04 -165 Create_Object, 15, "X1Z_Traject_04", 0, 0, 0, 0 -165 Play_Animation, 15, "X1Z_Traject_04.X1Z_Traject_04", 0 -618 destroy_object, 15 ; ****************************** Trans_Heli_04 -165 Create_Real_Object, 17, "GDI_Transport_Helicopter_Flyover", 20, "ROOTTRANSFORM" -165 Play_Animation, 17, "V_GDI_Trnspt.X1Z_Trnspt", 0 -165 Attach_to_Bone, 17,15, "BN_Trnspt" -618 destroy_object, 17 ; ****************************** New MP3 Audio -0 Play_audio, "01_A"