;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* Transport Helicopter Hummvee Drop ************************ ; ****************************** Trajectory Transport -1 Create_Object, 1, "XG_TransprtBone", 0, 0, 0, 0 -1 Play_Animation, 1, "XG_TransprtBone.XG_HD_TTraj", 1 -700 destroy_object, 1 ; ****************************** Trajectory Nod_Light_Tank -1 Create_Object, 3, "XG_HD_HTraj", 0, 0, 0, 0 -1 Play_Animation, 3, "XG_HD_HTraj.XG_HD_HTraj", 1 -700 destroy_object, 3 ; ****************************** Transport -1 Create_Real_Object, 2, "Bisen_GDI_Copter", 1, "BN_Trajectory" -1 Attach_to_Bone, 2,1,"BN_Trajectory" -1 Set_Primary, 2 -1 Play_Animation, 2, "v_nod_trnspt.v_nod_trnspt",1 -700 destroy_object, 2 ; ****************************** Mammy -1 Create_Real_Object, 4, "Bisen_Hum-Vee", 3, "BN_Trajectory" -1 Attach_to_Bone, 4,3,"BN_Trajectory" -437 Attach_to_Bone, 4,-1,"BN_Trajectory" -437 Send_Custom, #4, 5029, 0 -437 Move_Slot, 7, 4 ; ****************************** Harness -1 Create_Object, 6, "XG_HD_Harness", 0, 0, 0, 0 -1 Play_Animation, 6, "XG_HD_Harness.XG_HD_Harness", 1 -700 destroy_object, 6 ; ****************************** Primary Destroyed 1000000 Destroy_Object, 1 1000000 Destroy_Object, 3 1000000 Destroy_Object, 4 1000000 Destroy_Object, 6