; ****************************** camera -0 Create_Object, 0, "X0Z_CAMERA", 0, 0, 0, 0, -0 Play_Animation, 0, "X0Z_CAMERA.X0Z_CAMERA", 0 -0 Control_Camera, 0 ;-440 Send_Custom, 1500017, 445009, 1 -440 destroy_object, 0 ; ****************************************************** ;-0 Play_Audio, "***********" -0 Enable_Letterbox, 1, 1 -0 Set_Screen_Fade_Color, 1,1,1,0 -0 Set_Screen_Fade_Opacity, 1,0 -0 Set_Screen_Fade_Opacity, 0,3 -410 Set_Screen_Fade_Color, 0,0,0,0 -410 Set_Screen_Fade_Opacity, 1,1 -440 Enable_Letterbox, 0,0 -440 Set_Screen_Fade_Opacity, 0,0 -440 Send_Custom, 1500017, 445009, 1 ; ****************************** Trajectory Mamoth -0 Create_Object, 1, "X0Z_Mamth_traj", 0, 0, 0, 0 -0 Play_Animation, 1, "X0Z_Mamth_traj.X0Z_Mamth_traj", 0 -440 destroy_object, 1 ; ****************************** Mammoth -0 Create_Real_Object, 2, "GDI_Mammoth_Tank", 1, "BN_Trajectory" -0 Attach_to_Bone, 2,1,"BN_Trajectory" -0 Play_Animation, 2, "v_gdi_mammth.x0Z_mamth_anim", 0 ;-0 Set_Primary, 2 -440 destroy_object, 2 ; ****************************** Orca01 Trajectory -0 Create_Object, 3, "X0Z_Orca01_Traj", 0, 0, 0, 0, -0 Play_Animation, 3, "X0Z_Orca01_Traj.X0Z_Orca01_Traj",0 -410 destroy_object, 3 ; ****************************** Orca01 -0 Create_real_Object, 4, "GDI_Orca_FLyover",3 ,"BN_trajectory" -0 Play_Animation, 4, "V_GDI_Orca.V_GDI_Orca",0 -0 Attach_to_Bone, 4,3,"BN_trajectory" -410 Attach_Script, 4, "M00_Cinematic_Kill_Object_DAY" ; ****************************** Orca02 Trajectory -0 Create_Object, 5, "X0Z_Orca02_Traj", 0, 0, 0, 0, -0 Play_Animation, 5, "X0Z_Orca02_Traj.X0Z_Orca02_Traj",0 -410 destroy_object, 5 ; ****************************** Orca02 -0 Create_real_Object, 6, "GDI_Orca_FLyover",5 ,"BN_trajectory" -0 Play_Animation, 6, "V_GDI_Orca.V_GDI_Orca",0 -0 Attach_to_Bone, 6,5,"BN_trajectory" -410 Attach_Script, 6, "M00_Cinematic_Kill_Object_DAY" ; ****************************** GDI Troop Trajectory -0 Create_Object, 7, "X0Z_Troops", 0, 0, 0, 0 -0 Play_Animation, 7, "X0Z_Troops.X0Z_Troops", 0 -410 destroy_object, 7 ; ****************************** GDI MGO -0 Create_real_Object, 8, "MX0_GDI_Minigunner_1OFF", 7, "BN_Troop000" -0 Attach_to_Bone, 8,7,"BN_Troop000" -0 Attach_Script, 8, "M00_Disable_Loiter_DAY" -0 Play_Animation, 8, "S_A_Human.H_A_D2A1",1 -410 destroy_object, 8 ; ****************************** GDI MG01 -0 Create_real_Object, 9, "mx0_gdi_minigunner_0_b", 7, "BN_Troop001" -0 Attach_to_Bone, 9,7,"BN_Troop001" -0 Attach_Script, 9, "M00_Disable_Loiter_DAY" -0 Play_Animation, 9, "S_A_Human.H_A_D2A1",1 -410 destroy_object, 9 ; ****************************** GDI MG02 -0 Create_real_Object, 10, "gdi_rocketsoldier_1off", 7, "BN_Troop002" -0 Attach_to_Bone, 10,7,"BN_Troop002" -0 Attach_Script, 10, "M00_Disable_Loiter_DAY" -0 Play_Animation, 10, "S_A_Human.H_A_D2A1", 1 -410 destroy_object, 10 ; ****************************** GDI MG03 -0 Create_real_Object, 11, "gdi_minigunner_0", 7, "BN_Troop003" -0 Attach_to_Bone, 11,7,"BN_Troop003" -0 Attach_Script, 11, "M00_Disable_Loiter_DAY" -0 Play_Animation, 11, "S_A_Human.H_A_D2A1", 1 -410 destroy_object, 11 ; ****************************** GDI MG04 -0 Create_real_Object, 12, "gdi_minigunner_0", 7, "BN_Troop004" -0 Attach_to_Bone, 12,7,"BN_Troop004" -0 Attach_Script, 12, "M00_Disable_Loiter_DAY" -0 Play_Animation, 12, "S_A_Human.H_A_D2A1", 1 -410 destroy_object, 12 ; ****************************** Effects -0 Create_Object, 13, "X0Z_Effects", 0, 0, 0, 0 -440 destroy_object, 13 ; ****************************** Havoc trajectory -0 Create_Object, 15, "X0Z_Havoc", 0, 0, 0, 0 -0 Play_Animation, 15, "X0Z_Havoc.X0Z_Havoc", 0 -440 destroy_object, 15 ; ****************************** Havoc -0 Create_real_Object, 16, "commando_desert", 15, "BN_Havoc" -0 Attach_to_Bone, 16,15,"BN_Havoc" -0 Attach_Script, 16, "M00_Disable_Loiter_DAY" -0 Play_Animation, 16, "S_A_Human.H_A_Havocstand", 0 -0 Attach_Script, 16, "z_intro_finale","" -440 destroy_object, 16 ; ****************************** Voice Over Dialog -0 Attach_Script, 12, "M00_Generic_Conv_DME", "MX0_A04_CON020"