Things that must be every time the level is loaded: *Delete all terrain *Place the terrain: -Terrain->_Metroid->Metroid_Level -Terrain->_Metroid->Metroid_Terrain_Replaements_And_Additions Do before every save *Discard vis data *Repartition vis data *Run manual vis points. *Regen lighting Do before every export (if the level was opened) *Set the cinematic collision mode of Tile->_Metroid->Mine_Elevator->Mine_Elevator_Kill_Zone to Kill *Save *Export Do before every pathgen: *Select all the simple objects named Trooper_Crate; copy, paste, and replace them with Tile->_Metroid->Crate_Pathfind_Blocker2 *Select all the simple objects named Explosive_Rigged_Trooper_Crate; copy, paste, and replace them with Tile->_Metroid->Crate_Pathfind_Blocker *Select all the spawner objects named Random_Weapon_Crate_Spawner; copy, paste, and replace them with Tile->_Metroid->Crate_Pathfind_Blocker *Select all the vehicle objects named Troop_Crate_Physics; copy, paste, and replace them with Tile->_Metroid->Crate_Pathfind_Blocker *Place the terrain object Terrain->_Metroid->Temporary_Pathfind_Blocker Do After every pathgen *Delete the terrain object Temporary_Pathfind_Blocker *Delete all tiles named Crate_Pathfind_Blocker and Crate_Pathfind_Blocker2