TEMP a GDI Orca Dont forget the entry zones PHYSICAL MODEL TAB settings: Mass 1500.000 GravScale 1.000 Elasticity 0.100 CinematicCollisionMode Kill AerodunamicDragCoeff 75.000 IsFake false/unchecked SpringConstant 60000.000 DampingConstant 4000.000 SpringLength 0.350 TractionMultiplier 1.000 LateralMomentArm 0.000 TractiveMomentArm 0.000 EngineFlameLength 0.250 MaxVerticalAccel 50000.000 MaxHorizontalAccel 95000.000 MaxFuselagPitch 0.000 MaxFuselageRoll 20.000 PitchControllerGain 30.000 PitchControllerDamping 12.750 RollControllerGain 30.000 RollControllerDamping 12.750 MaxYawVelocity 150.000 YawControllerGain 5.000 MaxEngineRotation 25.000 RotorSpeed 360.000 RotorAccel 180.000 RotorDecel 180.000 SETTINGS TAB settings: Health 250.000 HealthMax 250.000 Skin SkinVehicleHeavy ShieldStrength 250.000 ShieldStrengthMax 250.000 Shield Type SkinVehicleHeavy DamagePoints 0.125 DeathPoints 125.000 WeaponRounds 6 Engine Start Sound gdi_A10_start_01 Engine Running Loop gdi_A10_Idle_01 Engine Stop Sound gdi_A10_stop_01 Num Seats 1 SCRIPTS TAB settings: z_This_Cannot_Be_Repaired to force them to repair on repairpad Ammo_F207 ModelFilename f207_gbomb.w3d Warhead Shell Damage 75.000 Range 100.000 EffectiveRange 100.000 Velocity 20.000 Gravity 3.000 Elasticity 0.000 RateOfFire 2.250 SprayAngle 0.000 SprayCount 1 SprayBulletCost 1 AcquireTime 0.000 BurstDelayTime 0.500 BurstMax 0 SoftPierceLimit 0 TurnRate 120.000 TerrainActivated enabled EXPLOSION SETTINGS: Physics Type TimedDecorationPhys ModelFilename ag_exp_debris02.w3d SoudDefID Large Explosion Sounds Twiddler DamageRadius 40.000 DamageStrength 350.000 Warhead Explosive DamageIsScaled enabled DecalFileName always\decals\d_smdirt2.tga Decalsize 2.0 AnimatedExplosion enabled CameraShakeIntensity 0.500 CameraShakeRadius 35.000 CameraShakeDuration 2.000 WEAPON SETTINGS: Style --- SwitchTime 0.500 ReloadTime 1.250 KeyNumber 0.000 ClipSize 3 MaxInventoryRounds 3 RecoilTime 0.100 RecoilScale 1.000 AreaAffectWeaponAffectOwner enabled AreaAffectWeaponAffectFriendly enabled AreaAffectWeaponAffectEnemy enabled AreaAffectWeaponAffectNeutral enabled VEHICLE_ENTER h_a_v42a VEHICLE_EXIT H_A_A0A0