;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* LEVEL 2: Medium_Tank Slip ************************ ; ****************************** Harness -2 Create_Object, 1, "X2D_Harness", 0, 0, 0, 0, -2 Play_Animation, 1, "X2D_Harness.X2D_Harness",0 -1 Play_Audio, "SFX.X2D_MTank_Slip" -410 destroy_object, 1 ; ****************************** Apache -2 Create_Object, 2, "V_Nod_Apache", 0, 0, 0, 0 -2 Play_Animation, 2, "V_Nod_Apache.X2D_Apache",0 -458 destroy_object, 2 ; ****************************** Missiles -330 Create_Object, 3, "X2D_AG_Missile", 0, 0, 0, 0 -330 Play_Animation, 3, "X2D_Missiles.X2D_Missiles",0 -408 destroy_object, 3 ; ****************************** Transport Trajectory -2 Create_Object, 4, "X2D_Trajectory", 0, 0, 0, 0, -2 Play_Animation, 4, "X2D_Trajectory.X2D_Trajectory",0 -410 destroy_object, 4 ; ****************************** GDI Transport -2 Create_Object, 5, "V_GDI_Trnspt", 0, 0, 0, 0 -2 Play_Animation, 5, "V_GDI_Trnspt.X2D_Transport",0 -2 Attach_to_bone, 5,4, "Bn_Trajectory" -410 destroy_object, 5 ; ****************************** Medium Tank Trajectory -2 Create_Object, 6, "X2D_MTank_Traj", 0, 0, 0, 0, -2 Play_Animation, 6, "X2D_MTank_Traj.X2D_MTank_Traj",0 -458 destroy_object, 6 ; ****************************** Medium Tank -2 Create_Object, 7, "V_GDI_medtnk", 0, 0, 0, 0 -2 Attach_to_bone, 7,6, "Bn_Trajectory" -458 destroy_object, 7 ; ****************************** Explosions -400 Create_Object, 8, "X2D_AG_Xplosion", 0, 0, 0, 0 -400 Play_Animation, 8, "X2D_Xplosions.X2D_Xplosions",1 -470 destroy_object, 8