;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* LEVEL 2: Orca Sam ************************ ; ****************************** Orca Trajectory -2 Create_Object, 1, "X2F_Trajectory", 0, 0, 0, 0, -2 Play_Animation, 1, "X2F_Trajectory.X2F_Trajectory",0 -180 destroy_object, 1 ; ****************************** Orca -2 Create_Object, 2, "V_GDI_orca", 0, 0, 0, 0 -2 Play_Animation, 2, "V_GDI_orca.V_GDI_orca",1 -2 Attach_to_bone, 2,1, "Bn_Trajectory" -180 destroy_object, 2 ; ****************************** Real Orca -178 Create_Real_Object, 3, "GDI_Orca", 1, "Bn_Trajectory" -178 Attach_Script, 3, "M02_Destroy_Vehicle", "" -178 Attach_to_bone, 3, "Bn_Trajectory"