;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* LEVEL 3: HOVERCRAFT EXPLODE AT BEACH ************************ ; ****************************** Sakura Helicopter ;-10 Create_Object, 1, "v_ag_nod_heli", 0, 0, 0, 0, -10 Create_Object, 1, "vxag_nod_heli", 0, 0, 0, 0, -10 Play_Animation, 1, "v_nod_heli.X1C_SakuraHeli",0 -395 ; ****************************** Explosions -10 Create_Object, 2, "X1c_AG_xplosion", 0, 0, 0, 0, -10 Play_Animation, 2, "X1c_explosions.X1c_explosions",1 -140 destroy_object, 2 ; ****************************** Orca_01 ;-10 Create_Object, 3, "V_AG_X1Borca", 0, 0, 0, 0 -10 Create_Object, 3, "VxAG_X1Borca", 0, 0, 0, 0 -10 Play_Animation, 3, "V_GDI_orca.X1c_orca_01",1 -129 destroy_object, 3 ; ****************************** Orca_02 ;-80 Create_Object, 4, "V_AG_X1Borca", 0, 0, 0, 0 -80 Create_Object, 4, "VxAG_X1Borca", 0, 0, 0, 0 -80 Play_Animation, 4, "V_GDI_orca.X1c_orca_02",1 -360 destroy_object, 4 ; ****************************** Missiles -32 Create_Object, 5, "X1C_AG_Missile", 0, 0, 0, 0, -32 Play_Animation, 5, "X1C_missile.X1C_missile",1 -85 destroy_object, 5 ; ****************************** Audio -84 Play_Audio, "SFX.Explosion_Orca_Air_01",2,"BN_Orca1_Xplod1" -120 Play_Audio, "SFX.Explosion_Orca_Air_01",2,"BN_Orca1_Xplod2" -120 Play_Audio, "Explosion_Large_01",2,"BN_Orca1_Xplod2" -32 Play_Audio, "SFX.Missile_Launch_2second",5,"XO_missile11"