CINEMATIC SCRIPT: LEVEL 3 FINALE ; ****************************** Camera -0 Create_Object, 0, "x3_cam0-625", 0, 0, 0, 0, "x3_cam0-625.x3_cam0-625" -0 Control_Camera, 0 -625 Control_Camera, -1 ; ****************************** Havoc -0 Create_Object, 1, "c_havoc", 0, 0, 0, 0 -0 Play_Animation, 1, "s_a_human.x3_hv0-360", 1 -440 Play_Animation, 1, "s_a_human.x3_hv440-625", 0 ; ****************************** NOD guard 1 ;-0 Create_Object, 2, "C_Havoc", 0, 0, 0, 0 ;-160 Play_Animation, 2, "s_a_human.x3_nd1_160-270", 0 ; ****************************** NOD guard 2 -160 Create_Object, 3, "c_ag_nod_mg", 0, 0, 0, 0 -160 Play_Animation, 3, "s_a_human.x3_nd2_160-270", 0 ; ****************************** GDI prisoner 1 ;-160 Create_Object, 4, "c_ag_gdi_pr", 0, 0, 0, 0 -160 Create_Object, 4, "c_ag_gdi_mg", 0, 0, 0, 0 -160 Play_Animation, 4, "s_a_human.x3_nd1_160-270", 0 ; ****************************** sub -0 Create_Object, 6, "v_submarine", 0, 0, 0, 0 -0 Play_Animation, 6, "v_submarine.x3_sub0-625", 0 ; ****************************** NOD guard 3 -350 Create_Object, 7, "c_ag_nod_mg", 0, 0, 0, 0 -350 Play_Animation, 7, "s_a_human.x3_nd3_350-439", 0 ; ****************************** GDI prisoner 3 ;-350 Create_Object, 8, "c_ag_gdi_pr1", 0, 0, 0, 0 -350 Create_Object, 8, "c_ag_gdi_mg", 0, 0, 0, 0 -350 Play_Animation, 8, "s_a_human.x3_pr3_350-439", 0 ; ****************************** NOD guard 4 -350 Create_Object, 9, "c_ag_nod_mg", 0, 0, 0, 0 -350 Play_Animation, 9, "s_a_human.x3_nd4_350-439", 0