; ****************************** Nod Chinook -1 Create_Object, 1, "v_GDI_trnspt", 0, 0, 0, 0 -1 Play_Animation, 1, "v_GDI_Chinook.vf_GDI_Chinook", 1 -280 Destroy_Object, 1 ; ****************************** Path -1 Create_Object, 2, "X5D_Chinookfly", 0, 0, 0, 0 -1 Play_Animation, 2, "X5D_Chinookfly.X5D_Chinookfly", 1 -280 Destroy_Object, 2 -1 Attach_To_Bone, 1, 2, "BN_chinook_1" ; ****************************** Parachute_1 -169 Create_Object, 3, "X5D_Parachute", 0, 0, 0, 0 -169 Play_Animation, 3, "X5D_Parachute.X5D_ParaC_1", 1 -260 Destroy_Object, 3 ; ****************************** Box 1 -145 Create_Object, 6, "X5D_Box01", 0, 0, 0, 0 -145 Play_Animation, 6, "X5D_Box01.X5D_Box01", 1 -260 Destroy_Object, 6 ;******************************* Soldiers -145 Create_Real_Object, 9, "CnC_POW_IonCannonBeacon_Player", 6, "Box01" -145 Attach_To_Bone, 9, 6, "Box01" -145 Play_Animation, 9, "H_A_X5D_ParaT_1", 0 -255 Attach_Script, 9, "z_CYA_Ion_Ready_Custom", "" -255 Attach_Script, 9, "MPF_Powerup_Expire", "" -255 Attach_To_Bone, 9, -1, "Box01"