;************************* LEVEL 2: HELICOPTER NOD TROOP DROP - 2 UNITS - AREA 00 ************************ ; ********************************** AUDIO -282 Create_Object, 8, "XG_RT_AudioA" -282 Play_Animation, 8, "XG_RT_AudioA.XG_RT_AudioA", 0 -282 Attach_Script, 8, "z_Created_Play_Sound_Msg","warning_enemyaircraftdetected.wav,Warning enemy aircraft detected!,255,204,0" -282 Play_Audio, "Door_Open", 8, "BN_CH_Dooropen" -283 Play_Audio, "Rope_Out", 8, "BN_Rope" -401 Create_Object, 9, "XG_RT_AudioL" -401 Play_Animation, 9, "XG_RT_AudioL.XG_RT_AudioL", 0 -402 Play_Audio, "Rope_Zip", 9, "BN_Troops" -581 Create_Object, 9, "XG_RT_AudioL" -581 Play_Animation, 9, "XG_RT_AudioL.XG_RT_AudioL", 0 -582 Play_Audio, "Rope_Zip", 9, "BN_Troops" -761 Create_Object, 10, "XG_RT_AudioZ" -761 Play_Animation, 10, "XG_RT_AudioZ.XG_RT_AudioZ", 0 -762 Play_Audio, "Door_Close", 10, "BN_CH_Doorclose" -762 Play_Audio, "Rope_Retract", 10, "BN_Rope" ; ****************************** Trajectory -2 Create_Object, 1, "XG_TransprtBone", 0, 0, 0, 0 -2 Play_Animation, 1, "XG_TransprtBone.XG_RT_TrajA", 1 -401 Play_Animation, 1, "XG_TransprtBone.XG_RT_TrajL", 1 -491 Play_Animation, 1, "XG_TransprtBone.XG_RT_TrajL", 1 -581 Play_Animation, 1, "XG_TransprtBone.XG_RT_TrajL", 1 -671 Play_Animation, 1, "XG_TransprtBone.XG_RT_TrajL", 1 -761 Play_Animation, 1, "XG_TransprtBone.XG_RT_TrajZ", 0 ; ****************************** Transport -2 Create_Real_Object, 2, "Nod_Transport_Helicopter", 1, "BN_Trajectory" -2 Set_Primary, 2 -2 Attach_to_Bone, 2, 1, "BN_Trajectory" -2 Play_Animation, 2, "v_Nod_trnspt.XG_RTN_TrnsptA", 1 -401 Play_Animation, 2, "v_Nod_trnspt.XG_RTN_TrnsptL", 1 -491 Play_Animation, 2, "v_Nod_trnspt.XG_RTN_TrnsptL", 1 -581 Play_Animation, 2, "v_Nod_trnspt.XG_RTN_TrnsptL", 1 -671 Play_Animation, 2, "v_Nod_trnspt.XG_RTN_TrnsptL", 1 -761 Play_Animation, 2, "v_Nod_trnspt.XG_RTN_TrnsptZ", 0 -2 Attach_Script, 2, "MX0_A02_HELICOPTER", "1" -2000 Destroy_Object, 2 ; ****************************** Rope -293 Create_Object, 3, "XG_RT_rope", 0, 0, 0, 0 -293 Play_Animation, 3, "XG_RT_rope.XG_RT_ropeA", 1 -401 Play_Animation, 3, "XG_RT_rope.XG_RT_ropeL", 1 -491 Play_Animation, 3, "XG_RT_rope.XG_RT_ropeL", 1 -581 Play_Animation, 3, "XG_RT_rope.XG_RT_ropeL", 1 -671 Play_Animation, 3, "XG_RT_rope.XG_RT_ropeL", 1 -689 Destroy_Object, 3 ;-761 Play_Animation, 3, "XG_RT_rope.XG_RT_ropeZ", 0 ; ****************************** Troop Bone -401 Create_Object, 4, "XG_RT_TroopBone", 0, 0, 0, 0 -401 Play_Animation, 4, "XG_RT_TroopBone.XG_RT_TroopBone",1 -581 Play_Animation, 4, "XG_RT_TroopBone.XG_RT_TroopBone",0 ; ****************************** Character -401 Create_Real_Object, 5, "Nod_FlameThrower_0", 2, "SPAWNER" -401 Attach_Script, 5, "MX0_A02_ACTOR", "5" -401 Attach_To_Bone, 5, 4, "TROOP_L" -401 Play_Animation, 5, "h_a_troopdrop",0 -487 Attach_To_Bone, 5, -1, "TROOP_L" -487 Move_Slot, 11, 5 -581 Create_Real_Object, 6, "Nod_FlameThrower_0", 2, "SPAWNER" -581 Attach_Script, 6, "MX0_A02_ACTOR", "6" -581 Attach_To_Bone, 6, 4, "TROOP_L" -581 Play_Animation, 6, "h_a_troopdrop",0 -667 Attach_To_Bone, 6, -1, "TROOP_L" -667 Move_Slot, 12, 6 ; ****************************** Primary Destroyed 1000000 Destroy_Object, 1 1000000 Destroy_Object, 2 1000000 Destroy_Object, 3 1000000 Destroy_Object, 4 1000000 Destroy_Object, 5 1000000 Destroy_Object, 6 1000000 Destroy_Object, 7 1000000 Destroy_Object, 8 1000000 Destroy_Object, 9 1000000 Destroy_Object, 10